

The doctor's physical condition plays an important role, too.ĭoctors can heal other colonists, guests, prisoners or animals and will prioritize life-threatening wounds and illnesses before tending minor conditions.ĭoctors can "self-tend" at 70% effectiveness to treat their own wounds or illnesses. How well a colonist performs in Doctoring mainly depends on their medical skill, the quality of medicine used, and the cleanliness of the room in which they are operating. Colonists incapable of Caring will never perform doctor work.ĭoctor work assigns pawns to the following jobs: tending to patients, tending to self (if enabled), feeding patients, performing surgical operations, rescuing downed pawns or downed tamed animals, tending to and operating on animals, feeding ill animals, and cheering up patients. The Medical skill is the primary determinant for success. A colonist with poor rest or treatment quality may also be on the verge of death.Doctoring is a type of work assigned to colonists from the Work menu. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). On a constantly resting, well-fed pawn with 100% Immunity Gain Speed, you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.įor humans with a base Immunity Gain Speed of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. For animals, treatment is administered every 48 hours (2 days). For humans, treatment is administered once every 15 hours. This means the disease will progress by 0.2406 per day at 100% treatment.Įnsure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available.Treatment slows progression by a maximum of 0.4254 per day.Immunity increases by 0.6092 per day when sick.This means the disease will progress by 0.3032 per day at 100% tend quality.Īnimals can face the same disease, but their immunity increases faster, and treatment slows progression more.Treatment slows progression by a maximum of 0.3628 per day.Immunity increases by 0.5224 per day when sick.When immune, severity decreases by 0.333 per day.When not immune, severity increases by 0.666 per day.Extreme (Advanced) - Severity 0.91 - 0.99.Extreme (Initial) - Severity: 0.8 - 0.9.Severity goes up over time, and is slowed by treatment until immunity is reached. Penoxycyline prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.Įxtreme (Initial) and Extreme (Advanced) both display as just "Extreme" ingame, but have different symptoms. The bonus immunity gain speed could mean the difference between life and death. Animals are more resistant to the disease, but still need treatment.Ī skilled doctor, medicine, and healthy Blood Filtration organs ( kidneys and liver) are critical to survival.


It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. Plague is a disease that is rapidly fatal for humans.
